[Japan/Philippines] How video gaming affects Baguio’s environment

I wanted to write a lot of things today, but lemme first share this article that I wrote as part of my requirement in school. 🙂  It’s originally how Japanese video games affect the environment of Baguio (where I am studying) in the Philippines. But I kind of revised this just to video gaming.  Here goes:

Heated Game


In this day and age whoever born in the Generation Y do not know Pacman, Final Fantasy, Tekken, and Super Mario? Super Mario holds the record for being the best-selling video game franchise with 200 million units sold, while Final Fantasy has seven records at the Guinness Book of World Records 2008. Of course, all of these are Japanese creations. When it comes to video gaming creation, the Japanese are at the forefront together with the United States of America. Japanese video games have attained success not only in Japan, but in other countries too, including the Philippines. Playing video games is fun, but how can excessive playing affect the environment? How does it affect our environment that is affected by global warming?

In Baguio City, there are several boarding houses that are occupied by students from different provinces who study in different universities in this province. Given this fact, many computer shops cater to the needs of the students for them to encode, do research, or print out encoded materials. However, most students and even adults go to the computer shops to play video games. In Engineer’s Hill, there is a street that has three computer shops frequently visited by people just to play video games. In an interview with those shop owners, they all said that a lot of students come to their shops to play games. Students go there immediately after their classes and they play there until the shop closes. At Carding’s in Cabinet Hill, students even stay there overnight just to play.

Excessive use of the computers leads to high energy consumption, which contribute to the increase of heat in the Baguio environment.  This also contributes to the emission of C02 that leads to global warming. In Baguio city, thousands of computers operate from morning to night resulting in a large number of kilowatt hours consumed daily. In the computer shops at Engineer’s Hill and Cabinet Hill, they have at least 12-20 computers per shop. According to the Benguet Electric Cooperative (BENECO), in the first quarter of 2010, Baguio had a 7.7% energy consumption increase from last year and a 5.3% increase from last quarter, which is equivalent to 74.81 million kilowatt hours consumed.

Despite the harmful effects of excessive computer usage to the Baguio environment, shop owners say that their computer shop business will not survive without offering any video games. Students hardly go to shops for research. Most of them flock to computer shops to play for several hours. When students are not playing, computers are on standby mode while consuming 75% energy.

In the future, the people must be aware of the harmful effects of excessive computer usage, especially in Baguio City where computer shops are abundant and people play video games until dawn. If possible, computers must remain turned off when not in use to conserve energy, as opposed to just leaving them on standby mode until a customer arrives.

(As submitted for Journalism 108 to Prof Linda Grace Carino – AY 2010-2011)

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2 thoughts on “[Japan/Philippines] How video gaming affects Baguio’s environment

  1. Wow, this is informative Lara! and i have to agree to completely turn off computers when not in use, it will help the environment as well.

    Like

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